...requesting uplink...
...requesting uplink......requesting uplink......connected.
>sftp commish@tactical1
>connecting to tactical1 (10.12.240.666):
>commish password on tactical1:
tactical1:/> kill -15 `head -1 /etc/mail/sendmail.pid`
tactical1:/> broadcast.ksh
Dudes,
Since football season is closer than you probably think, I went in and made some updates to the FF league. Nothing drastic, but you'll find the changes detailed below... you can see all these in the "Recent Transactions" board our league's Yahoo site, but I figured this would be the best place to collect them and discuss as a group. Here they be:
League
1)
Draft Time - Set for Saturday, August 30
th at 1pm CST. Let me know as soon as you can if this is bad for you.
2)
Playoffs - Playoffs?? Playoffs are now Weeks 15 & 16. I did this to avoid having the Super Bowl during the Week 17 wasteland... and also to have an even number
matchups (you'll now play every team twice).
Points System1)
Defensive Point tiers - You'll now get a varying amount of points relative to how many your defense allows during the game... no more "all-or-nothing" scenarios that depend upon a shutout. A shutout is still worth 2000, but you can also earn the following:
1-6 points allowed: 1000
7-13 points allowed: 500
14-20 points allowed: 250
Then zero for 21+. There are categories for 21-27, 28-34 and 35+, but I didn't use them... though I like that we have the option, especially since it gave me an awesome idea for the Mistakes League!! This is my favorite update of the season and the one I feel we should keep through the ages. Do the above figures look OK to everyone?
2)
Kickoff & Punt Return touchdowns - This wasn't checked by default, but I activated it and made it worth 600.
3)
Bonus Offense - Just for fun I added a Level 2 bonus that's awarded if you have a QB who somehow manages to throw for 500 yards in a single game, or someone who rushes or receives for 300... all of which are worth 1000.
I also eliminated the bonus for Return Yards. Actual yardage and touchdowns are still worth the same amount as their rushing and receiving counterparts, but if you want to rack up bonuses at the
WR slot you're going to have to play an actual
WR. Sorry. :)
As a side note, Yahoo lets you specify up to three bonuses... so if we wanted we could increment these differently, or even decrease everything else and making the Level 3 bonus worth an absurd amount of points (the game-breaking nuclear play??).
Rosters1)
Flex spot -
WR/RB is in.
WR/TE is out.
2) That's it, really. Do we want any changes to the rosters? I'm not talking about the core mechanics (we'll keep 2
QBs, 2
RBs, 2
WRs, etc.), or even Mike & The Mechanics, but do we want to look into an additional flex spot or more bench room? I thought about increasing the latter from 8 to 10, but I don't want teams to start hoarding, like those people you sometimes see on the news who have like 300 cats.
Let me know what you all think... in the meantime, I'll be crafting a customary new Avatar for the coming mayhem.
- Commissioner Gordon
tactical1:/> exit